Gallery

Gallery

 

 

  • Resistance 3 Cinematic 01

    Responsible for beam, beam vapor, debri wall, bus crash, telephone poles, misc debri, etc.

  • Resistance 3 Cinematic 02

    Responsible for snow, snow drifts, atmospheric fog, beam vapor.

  • Resistance 3 Cinematic 03

    Responsible for snow, snowdrifts, environment fog, beam vapor.

  • Resistance 3 Cinematic 04

    Responsible for cloud banks, middle clouds, beam, beam vapor, engine fx, heat distortion, and contrails.

  • Resistance 3 Cinematic 05

    Responsible, for mid ground clouds, weapons fire, flack rounds, beam, and engine fx.

  • Resistance 3 Cinematic 06

    Responsible for light clouds, engine fx, contrails, weapons fire, flack rounds, beam, beam vapor.

  • Resistance 3 Cinematic 07

    Responsible, for beam, beam vapor, pyroclastic cloud, shockwave, and barn and silo destruction.

  • Resistance 3 Cinematic 08

    Responsible for beam, beam vapor, dust , pyroclastic cloud, and debris.

  • Resistance 3 Cinematic 09

    Responsible for beam, beam vapor, and pyroclastic cloud.

  • Maya Fluids Vortex Cloud Formations 01

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Maya Fluids Vortex Cloud Formations 02

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Maya Fluids Vortex Cloud Formations 03

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Maya Fluids Vortex Cloud Formations 04

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Maya Fluids Vortex Cloud Formations 05

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Maya Fluids Vortex Cloud Formations 06

    R&D I did of super-cell/vortex cloud formations for Resistance 3 Cinematics.

  • Shingles R&D

    R&D I did to have the ability to pull existing shingles off of building to simulate destruction.

  • Particle Streaks in Maya 01

    R&D I did trying to replicate an effect seen on an Audi commercial where particles streak over a car like velocity vectors in a wind tunnel.

  • Particle Streaks in Maya 02

    Weapons fire rig for Resistance 3.

  • Xsi ICE Style Strands in Maya

    Trying to replicate an effect seen in a commercial done using Softimages' ICE system.

  • Low Res RF4 Style Bubble Pop in Maya

    R&D I did trying to replicate an effect done in realflow.

  • Houdini Ocean Toolkit LOD

    Just a quick R&D using the poly reduce node on a HOT ocean as an LOD based off of camera.